Shift+Alt+1 » 0 = multi-select Layers (bottom row).Shift+1 » 0 = multi-select Layers (top row).Ctrl+1 » 5 = Subdivision levels 1x thru 5x.Using " Shift", " Ctrl" and " Alt" on the same keys to perform different operations in Object Mode T = Tool Shelf (generic editor/area tool shelf) (^)ĭesign note: (^) denotes a function either not available to all editors, view or areas, and/or the data presented differs relative to the editor/view within which the panels appears.N = Properties (generic editor/area properties) (^).Ctrl+H = Set Restrict Render (hide all Render proxy).Shift+H = Set Restrict View (hide all View proxy).Ctrl+Down-arrow = toggle Maximise/Minimise active view.Ctrl+Up-arrow = toggle Maximise/Minimise active view.Ctrl+Left-arrow = toggle Layout Schemes ("Default", "3D View Full", "UV Editing" etc.).Shift+F1 = Load Library (Append - File Browser).Using " Shift+F" quickly switches between Editor Types (Display Types)
Shift + NumPad 4/ 6 = Roll scene clockwise/anti-clockwise ĭesign Note: items marked "*" above indicate schemas useful in instances where mouse or touch-pad control options are not available (but access to full keyboard layout is).Ctrl + NumPad 4/ 6, 2/ 8 = Strafe/Pan scene Left/Right, Up/Down.Shift+NumPad 7 = axis orientation to Y/X/Z (front/back, left/right, up/down).Ctrl+NumPad 7 = Bottom ortho (looking up).NumPad 5 = toggle Perspective/Orthographic.Shift+NumPad 3 = axis orientation to Z/Y/X (up/down, front/back, left-right).Ctrl+NumPad 3 = Left ortho (looking right).NumPad 4/ 6, 2/ 8 = Roll scene left/right, up/down (relative to view left/right).Shift+NumPad 1 = axis orientation to Z/X/Y (up/down, left/right, front/back).Ctrl+NumPad 1 = Back ortho (looking forwards).Home = re-centre 3D View (averaged on visible objects).Enabling 'emulate' disables the normal 'layer selection' feature attributed to the same keys. The 3D View and the orientation of Objects within can be controlled using the " NumPad" keys - note default axis orientation is X/Y/Z ( left/right, front/back, up/down)ĭesign note: where Numpad keys are unavailable (laptop), in " User Preferences" activate " Emulate Numpad" under " Input" options, forcing Blender to use the main numerical keys, 1 - 0, as alternatives. Note also that triggers are context sensitive, the same key may function differently depending upon the Editor open or operation performed. Although the bias for the below is towards making content for games, either Blenders own internal Blender Game Engine or external third-party technologies, they are worth getting to know because there is a lot of commonality to most other types of content creation and will facilitate the User getting the most from Blender.ĭesign note: charts and references relate to common or frequently used actions in Blender so should not be regarded as a comprehensive list of shortcuts. The following is a list of useful keyboard shortcuts, commands and features for Blender, handy to keep to one side when modelling. If you are doing something messy, better do this before “Remove Doubles” option: Mesh → Clean Up → Fill Holes.įbx export options you can find on my other tutorials.Important note: the ever changing nature of Blender's development means features can be arbitrarily updated so shortcut keys may be mapped to different functions or be in different locations version to version - this is especially true of Blender 2.50, up to and included, the latest versions. Ctrl + C for resetting the 3D cursor if it’s not in zero place. Fix Pivot Location (Ctrl + Alt + Shift + C):įor rendering in Blender do origin to geometry.Įxporting for game engines, substance softwares other rendering platforms do: Origin to 3D cursor → Geometry to origin. Subdivision Surface & Multiresolution – Adds more geometry/faces to your mesh and so makes it look more detailed. Mirror – If you need to build something like human face, so you only need to model half of the face. Remesh – Rebuilds your whole mesh with quads.Īrray – Dublicates your object in desired axis. If you don’t remember just click the Mesh text, you can see in the pic below:īoolean – make holes, combine or just interact with another object. Render, render layers, scene, world, object data, constraints, modifiers, mesh data, material, texture, particles and physics. Took me about 10 months to learn all this, through hundreds of youtube videos and blender docs. This is more like to-get-things-done list and doesn’t represent everything. Most of the shortcuts for Object, Edit, Uv mode.